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werewolf1024
werewolf1024
werewolf1024
Firebrand
werewolf1024
Janis Legzdinsh
ok, i managed to run it... it seems that the reason for the crash was games.txt missing from the basev directory,so i copied it from the dos version and worked.Ooops, reuploading.
ERROR: Segmentation ViolationAny stack trace before that?
I found a problem with the default windows audio driverUploaded version doesn't have this problem.
werewolf1024
Firebrand
Crimson Wizard
Janis Legzdinsh
werewolf1024
werewolf1024
Firebrand
RaideR
RaideR
Crimson Wizard
glvis.exe mywad.wad
Firebrand
glvis.exe mywad.wadThat's correct, you can also drag and drop your WAD file on it.
Janis Legzdinsh
Vren Lyet
Firebrand
Vren Lyet
Init: adding ./basev/common/wad0.wad Init: adding ./doom2.wad Init: adding ./basev/doom/wad0.wad Init: adding ./basev/doom2/wad0.wad Init: Selected DirectSound sound device Init: ====================================== Init: Initialising DirectSound driver. Init: 3D sound on Init: IKsPropertySet acquired Init: EAX 2.0 supported Init: Selected Windows multimedia system midi device Init: Selected Windows CD audio device Dev: CDAudio: drive not ready Init: CDAudio_Init: No CD in player. Init: CD Audio Initialised Init: Using 61 sound buffers Init: Selected Win32 OpenGL rasteriser device Init: Winsock TCP/IP Initialised Init: WIPX_Init: Unable to open control socket DevNet: TCP/IP address INADDR_ANY Log: Executing ./basev/common/startup.vs Log: Executing ./basev/common/default.cfg Log: Executing ./basev/doom2/config.cfg Log: Can't find autoexec.cfg Log: 1280x1024x32. Init: GL_VENDOR: ATI Technologies Inc. Init: GL_RENDERER: RADEON X800 PRO x86/MMX/3DNow!/SSE2 Init: GL_VERSION: 2.0.5949 WinXP Release Init: GL_EXTENSIONS: Init: - GL_ARB_multitexture Init: - GL_EXT_texture_env_add Init: - GL_EXT_compiled_vertex_array Init: - GL_S3_s3tc Init: - GL_ARB_depth_texture Init: - GL_ARB_fragment_program Init: - GL_ARB_fragment_program_shadow Init: - GL_ARB_fragment_shader Init: - GL_ARB_multisample Init: - GL_ARB_occlusion_query Init: - GL_ARB_point_parameters Init: - GL_ARB_point_sprite Init: - GL_ARB_shader_objects Init: - GL_ARB_shading_language_100 Init: - GL_ARB_shadow Init: - GL_ARB_shadow_ambient Init: - GL_ARB_texture_border_clamp Init: - GL_ARB_texture_compression Init: - GL_ARB_texture_cube_map Init: - GL_ARB_texture_env_add Init: - GL_ARB_texture_env_combine Init: - GL_ARB_texture_env_crossbar Init: - GL_ARB_texture_env_dot3 Init: - GL_ARB_texture_mirrored_repeat Init: - GL_ARB_transpose_matrix Init: - GL_ARB_vertex_blend Init: - GL_ARB_vertex_buffer_object Init: - GL_ARB_vertex_program Init: - GL_ARB_vertex_shader Init: - GL_ARB_window_pos Init: - GL_ARB_draw_buffers Init: - GL_ATI_draw_buffers Init: - GL_ATI_element_array Init: - GL_ATI_envmap_bumpmap Init: - GL_ATI_fragment_shader Init: - GL_ATI_map_object_buffer Init: - GL_ATI_separate_stencil Init: - GL_ATI_texture_compression_3dc Init: - GL_ATI_texture_env_combine3 Init: - GL_ATI_texture_float Init: - GL_ATI_texture_mirror_once Init: - GL_ATI_vertex_array_object Init: - GL_ATI_vertex_attrib_array_object Init: - GL_ATI_vertex_streams Init: - GL_ATIX_texture_env_combine3 Init: - GL_ATIX_texture_env_route Init: - GL_ATIX_vertex_shader_output_point_size Init: - GL_EXT_abgr Init: - GL_EXT_bgra Init: - GL_EXT_blend_color Init: - GL_EXT_blend_func_separate Init: - GL_EXT_blend_minmax Init: - GL_EXT_blend_subtract Init: - GL_EXT_clip_volume_hint Init: - GL_EXT_draw_range_elements Init: - GL_EXT_fog_coord Init: - GL_EXT_framebuffer_object Init: - GL_EXT_multi_draw_arrays Init: - GL_EXT_packed_pixels Init: - GL_EXT_point_parameters Init: - GL_EXT_rescale_normal Init: - GL_EXT_secondary_color Init: - GL_EXT_separate_specular_color Init: - GL_EXT_shadow_funcs Init: - GL_EXT_stencil_wrap Init: - GL_EXT_texgen_reflection Init: - GL_EXT_texture3D Init: - GL_EXT_texture_compression_s3tc Init: - GL_EXT_texture_cube_map Init: - GL_EXT_texture_edge_clamp Init: - GL_EXT_texture_env_combine Init: - GL_EXT_texture_env_dot3 Init: - GL_EXT_texture_filter_anisotropic Init: - GL_EXT_texture_lod_bias Init: - GL_EXT_texture_mirror_clamp Init: - GL_EXT_texture_object Init: - GL_EXT_texture_rectangle Init: - GL_EXT_vertex_array Init: - GL_EXT_vertex_shader Init: - GL_HP_occlusion_test Init: - GL_NV_blend_square Init: - GL_NV_occlusion_query Init: - GL_NV_texgen_reflection Init: - GL_SGI_color_matrix Init: - GL_SGIS_generate_mipmap Init: - GL_SGIS_multitexture Init: - GL_SGIS_texture_border_clamp Init: - GL_SGIS_texture_edge_clamp Init: - GL_SGIS_texture_lod Init: - GL_SUN_multi_draw_arrays Init: - GL_WIN_swap_hint Init: - WGL_EXT_extensions_string Init: - WGL_EXT_swap_control Init: Maximum texture size: 2048 Init: Found GL_ARB_multitexture... Init: Multitexture extensions found. Init: Found GL_EXT_point_parameters... Init: Point parameters extensions found Init: Max anisotropy 16.000000 Init: Clamp to edge extension found. Dev: Spawning server map01 Log: GB: Opened IWAD file : ./doom2.wad Log: GB: Reading 2919 dir entries at 0xDE22B8
Janis Legzdinsh